Cloud
When we look at a cloud, we don’t really see the cloud. We see our memory of a cloud in the changing outline of the border zone between two different levels of water saturation in the sky. The world is a constantly changing mass of molecules pushed through time and space. To make sense of this, our minds build internal models of the things around us. It creates definitions and containers. These definitions are always wrong, always a little out of date, but they work just fine the vast majority of the time.
A cloud is a special case in that it moves and changes much faster than most objects. A mountain's lifespan might be millions of years, a building may be a few hundred, and a cloud might be hours or less.
In making this sculpture, I’m attempting to create an object that follows a similar internal logic to that of a cloud. Just as the molecules in the cloud push and pull at each other and balance the forces they encounter, so does this sculpture. It takes information from its environment and rearranges itself constantly to find transitory balance. Reacting to the air currents in the room.
The sculpture would be in constant motion, derived from either a mechanical cam system or balanced sails.
Pysical minature model
Physical minature model